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Apollo Roulette, Part 2

By • Feb 6th, 2012 •

Category: alternate worlds, America, conspiracy theory, deep time, features, hyperreality, Lead Story, nuclear war, space relics

In this, the final thrilling instalment of Brian Baker’s Apollo Roulette, the sequel to his 2009 Fleming/Ballard mashup, Baker continues to apply the method to desert imagery in Ballard’s work, uncovering the deadly secret that powers the American ‘nuclear state’: an apocalyptic game of APOLLO ROULETTE!



Apollo Roulette: part 1

By • Jan 26th, 2012 •

Category: alternate worlds, America, conspiracy theory, deep time, features, hyperreality, Jean Baudrillard, Lead Story, nuclear war, Salvador Dali, space relics, William Gibson, WWIII

In this sequel to Brian Baker’s Ian Fleming/J.G. Ballard mashup from 2009, Baker applies the method to desert imagery in Ballard’s work. Finally, we are able to uncover the secret logic at play in the American ‘nuclear state’ – a deadly game of APOLLO ROULETTE!



Iterative Architecture: a Ballardian Text

By • Jul 23rd, 2009 •

Category: academia, alternate worlds, America, architecture, death of affect, deep time, features, film, inner space, invisible literature, Lead Story, memory, New Worlds, pastiche, perception, Shanghai, short stories, time travel, WWII

Readers hoping to solve the mystery of J.G. Ballard’s ‘The Beach Murders’ may care to approach it in the form of a card game. Some of the principal clues have been alphabetized, some left as they were found, scrawled on to the backs of a deck of cards. Readers are invited to recombine the order of the cards to arrive at a solution. Obviously any number of solutions is possible, and the final answer to the mystery lies forever hidden.



Iterative Architecture: a Ballardian Text, part 2

By • Jul 23rd, 2009 •

Category: academia, alternate worlds, America, architecture, death of affect, deep time, film, inner space, invisible literature, memory, New Worlds, pastiche, perception, Shanghai, short stories, temporality, time travel, WWII

‘Iterative Architecture: a Ballardian Text’ by Brian Baker ..:: CONTINUED from >> Part 1 ::… ♣♠♥♦ The Joker. The Joker in the pack is the card that, in some games, can replace (or substitute for, take the place of) any of the others. In this sense, the Joker is the empty sign. ♣♠♥♦ Hearts ♥ […]