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Archive for the ‘deep time’ Category

Cosmic Sentinels and Spiral Jetties: J.G. Ballard, Robert Smithson & Tacita Dean

By • Mar 3rd, 2013 •

Category: architecture, deep time, features, film, Lead Story, Robert Smithson, Tacita Dean, temporality, urban decay, urban ruins, visual art

Tacita Dean’s new film, JG, is currently on view at the Arcadia University Art Gallery. JG is inspired by Dean’s correspondence with J.G. Ballard, and explores connections between his short story ‘The Voices of Time’ and Robert Smithson’s iconic earthwork and film Spiral Jetty. To celebrate Dean’s new work, Andrew Frost explores the enduring and mysterious relationship between Ballard, Smithson and Dean.



‘The Dead Astronaut’: RIP Neil Armstrong, 1930-2012

By • Aug 27th, 2012 •

Category: America, Brian Eno, conspiracy theory, death of affect, deep time, features, inner space, Lead Story, space relics, temporality

In the wake of Neil Armstrong’s death, we recall Ballard’s enigmatic relationship to the First Man on the Moon.



David Pelham: The Art of Inner Space

By • Feb 26th, 2012 •

Category: America, Brigid Marlin, deep time, dystopia, Eduardo Paolozzi, entropy, enviro-disaster, inner space, interviews, Lead Story, visual art

David Pelham produced perhaps the most Ballardian images ever to grace the covers of Ballard’s novels, prompted by this brief from the author himself: ‘‘monumental/tombstones/airless thermonuclear landscape/horizons/a zone devoid of time’. Here, Pelham discusses his apocalyptic art with James Pardey.



Apollo Roulette, Part 2

By • Feb 6th, 2012 •

Category: alternate worlds, America, conspiracy theory, deep time, features, hyperreality, Lead Story, nuclear war, space relics

In this, the final thrilling instalment of Brian Baker’s Apollo Roulette, the sequel to his 2009 Fleming/Ballard mashup, Baker continues to apply the method to desert imagery in Ballard’s work, uncovering the deadly secret that powers the American ‘nuclear state’: an apocalyptic game of APOLLO ROULETTE!



Apollo Roulette: part 1

By • Jan 26th, 2012 •

Category: alternate worlds, America, conspiracy theory, deep time, features, hyperreality, Jean Baudrillard, Lead Story, nuclear war, Salvador Dali, space relics, William Gibson, WWIII

In this sequel to Brian Baker’s Ian Fleming/J.G. Ballard mashup from 2009, Baker applies the method to desert imagery in Ballard’s work. Finally, we are able to uncover the secret logic at play in the American ‘nuclear state’ – a deadly game of APOLLO ROULETTE!



Myths of a Near Future: Simon Sellars, Bruce Sterling and V. Vale

By • Nov 15th, 2010 •

Category: Barcelona, body horror, boredom, Bruce Sterling, celebrity culture, consumerism, cyberpunk, deep time, features, inner space, Lead Story, New Worlds, Salvador Dali, surrealism, William Burroughs

Two years ago, Simon Sellars, Bruce Sterling and V. Vale appeared on a panel, ‘Myths of a Near Future’, to discuss the work of J.G. Ballard. Our friend Tim Chapman was in the audience and he has kindly transcribed the discussion. Here it is, two years late, but hopefully still of interest: ‘Myths of a Near Future’.



Landscapes From a Dream: How the Art of David Pelham Captured the Essence of J G Ballard’s Early Fiction

By • Jun 14th, 2010 •

Category: deep time, Ernst, features, inner space, Lead Story, New Worlds, Salvador Dali, short stories, surrealism, visual art

For Ballard surrealist art was one of many possible routes to inner space. But inner space in its quintessentially Ballardian form needed something other than surrealist reproductions on the covers of his books. This was the challenge facing David Pelham, when Penguin’s Ballard titles came up for reprint.



Iterative Architecture: a Ballardian Text

By • Jul 23rd, 2009 •

Category: academia, alternate worlds, America, architecture, death of affect, deep time, features, film, inner space, invisible literature, Lead Story, memory, New Worlds, pastiche, perception, Shanghai, short stories, time travel, WWII

Readers hoping to solve the mystery of J.G. Ballard’s ‘The Beach Murders’ may care to approach it in the form of a card game. Some of the principal clues have been alphabetized, some left as they were found, scrawled on to the backs of a deck of cards. Readers are invited to recombine the order of the cards to arrive at a solution. Obviously any number of solutions is possible, and the final answer to the mystery lies forever hidden.



Iterative Architecture: a Ballardian Text, part 2

By • Jul 23rd, 2009 •

Category: academia, alternate worlds, America, architecture, death of affect, deep time, film, inner space, invisible literature, memory, New Worlds, pastiche, perception, Shanghai, short stories, temporality, time travel, WWII

‘Iterative Architecture: a Ballardian Text’ by Brian Baker ..:: CONTINUED from >> Part 1 ::… ♣♠♥♦ The Joker. The Joker in the pack is the card that, in some games, can replace (or substitute for, take the place of) any of the others. In this sense, the Joker is the empty sign. ♣♠♥♦ Hearts ♥ […]



Crown Casino: ‘A snarling, digitised mutilation’

By • May 27th, 2009 •

Category: advertising, alternate worlds, architecture, audio, Australia, boredom, CCTV, consumerism, death of affect, deep time, fascism, features, hyperreality, Lead Story, leisure, micronations, occult, perception, photography, psychogeography, schizophrenia, surveillance, temporality, time travel, utopia

Simon Sellars, Mel Chilianis and Melb Psy take an audiovisual tour of Melbourne’s Crown Casino, seeking to map the coordinates of this micronational zone — consumer-driven control space with a raging need.



"Paradigm of nowhere": Shepperton, a photo essay (part 2)

By • Mar 5th, 2009 •

Category: autobiography, biography, boredom, consumerism, crime, deep time, features, flying, Iain Sinclair, inner space, perception, photography, psychogeography, psychopathology, Shepperton, suburbia, time travel

Finally: the long-delayed conclusion to my photo essay, ‘”Paradigm of nowhere”: Shepperton, a photo essay’, in which I aim for the traversal of a distinct psychic terrain: the blanket overlay of Shepperton with a mental template gleaned from so many Ballard novels and short stories.



Kosmopolis 08: Switching stations

By • Oct 25th, 2008 •

Category: alternate worlds, architecture, Australia, Barcelona, body horror, Chris Marker, deep time, features, flying, posthumanism, psychopathology

Here are some preliminary thoughts from the city of Barcelona, where I am appearing on a panel to talk about the work of J.G. Ballard as part of the Kosmopolis literary festival.