HOME ABOUT INTERVIEWS REVIEWS FEATURES BLOG ARCHIVAL BIBLIOGRAPHY CONTACT TWITTER BOOKSHOP

Archive for the ‘hyperreality’ Category

“Nothing to See Here”: a Film by Paul H Williams

By • Jan 14th, 2018 •

Category: Abu Dhabi, airports, alternate worlds, CCTV, Dubai, film, flying, hyperreality, Lead Story, memory, non-place, perception, surveillance

In 2010, ballardian.com published a series of short films made by Paul H Williams on location when he was working in Abu Dhabi. He was working on surveillance systems there, some kind of government contract. Micro-movement fascinated him. He filmed the Abu Dhabi cityscape at night, the million pinpricks of light across its multitude of construction sites and half-formed buildings. In the morning, he filmed the clouds from the top of his mega-hotel as they slowly swathed the highest skyscrapers, and then again as they evaporated in the Gulf’s nuclear heat. At ground level, he filmed the red-orange sand blowing over the highway, which covered the road so completely that the tarmac was no longer visible. Then he filmed the sand drifting away, slowing down the footage as if the tarmac was being revealed in an archaeological dig thousands of years in the future. Now, Paul returns with the one shocking film he couldn’t bring himself to make public back then. It is the final conclusion to his Abu Dhabi mission. PROJECT CANCELLED.



‘No Original Response’: J.G. Ballard predicts Social Media, CCTV, Reality TV

By • Jul 3rd, 2013 •

Category: alternate worlds, Applied Ballardianism, Bruce Sterling, CCTV, celebrity culture, dystopia, features, Gilles Deleuze, hyperreality, Lead Story, media landscape, reality TV, science fiction, surveillance, television, William Gibson, YouTube

A post at Buzzfeed has been doing the rounds this week, on how J.G. Ballard “predicted social media in 1977″. According to Buzzfeed, “he made this uncanny observation in a Vogue essay”. Here’s Simon Sellars’ response, in text excerpted from his forthcoming book Applied Ballardianism, about life through a Ballardian lens. Read on for Ballard’s disturbing warning about the dangers that await when we have the capacity to broadcast “the inside of our heads”…



Apollo Roulette, Part 2

By • Feb 6th, 2012 •

Category: alternate worlds, America, conspiracy theory, deep time, features, hyperreality, Lead Story, nuclear war, space relics

In this, the final thrilling instalment of Brian Baker’s Apollo Roulette, the sequel to his 2009 Fleming/Ballard mashup, Baker continues to apply the method to desert imagery in Ballard’s work, uncovering the deadly secret that powers the American ‘nuclear state’: an apocalyptic game of APOLLO ROULETTE!



Apollo Roulette: part 1

By • Jan 26th, 2012 •

Category: alternate worlds, America, conspiracy theory, deep time, features, hyperreality, Jean Baudrillard, Lead Story, nuclear war, Salvador Dali, space relics, William Gibson, WWIII

In this sequel to Brian Baker’s Ian Fleming/J.G. Ballard mashup from 2009, Baker applies the method to desert imagery in Ballard’s work. Finally, we are able to uncover the secret logic at play in the American ‘nuclear state’ – a deadly game of APOLLO ROULETTE!



‘Flesh dissolved in an acid of light’: the B-movie as second sight

By • Mar 15th, 2011 •

Category: academia, alternate worlds, America, CCTV, computer games, consumerism, features, film, hyperreality, Jean Baudrillard, John Carpenter, Lead Story, media landscape, Roger Corman, science fiction, surveillance

What is the link between the film X: The Man with the X-Ray Eyes (1963), directed by Roger Corman, the film They Live (1988), directed by John Carpenter, and the work of J.G. Ballard? Nothing less than the B-movie as a rearguard response to the gathering global and economic forces of late capitalism.



Crown Casino: ‘A snarling, digitised mutilation’

By • May 27th, 2009 •

Category: advertising, alternate worlds, architecture, audio, Australia, boredom, CCTV, consumerism, death of affect, deep time, fascism, features, hyperreality, Lead Story, leisure, micronations, occult, perception, photography, psychogeography, schizophrenia, surveillance, temporality, time travel, utopia

Simon Sellars, Mel Chilianis and Melb Psy take an audiovisual tour of Melbourne’s Crown Casino, seeking to map the coordinates of this micronational zone — consumer-driven control space with a raging need.



Grand Theft Auto IV: Ballardian atrocities

By • Jan 3rd, 2009 •

Category: academia, Ballardosphere, comics, computer games, hyperreality, speed & violence

Autogeddon: Martin Pichlmair on the connection between Ballard and Grand Theft Auto IV.