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Archive for the ‘perception’ Category

Stereoscopic Urbanism: JG Ballard and the Built Environment

By • Nov 14th, 2009 •

Category: architecture, audio, features, inner space, Lead Story, perception, psychogeography, urban decay

The fiction of JG Ballard was centred almost wholly on the built environment. Ballard took architectural design to its logical extreme and then contorted it further. Simon Sellars looks at how architects can learn from Ballard and, specifically, his use of urban sound as a metaphor.



Iterative Architecture: a Ballardian Text

By • Jul 23rd, 2009 •

Category: academia, alternate worlds, America, architecture, death of affect, deep time, features, film, inner space, invisible literature, Lead Story, memory, New Worlds, pastiche, perception, Shanghai, short stories, time travel, WWII

Readers hoping to solve the mystery of J.G. Ballard’s ‘The Beach Murders’ may care to approach it in the form of a card game. Some of the principal clues have been alphabetized, some left as they were found, scrawled on to the backs of a deck of cards. Readers are invited to recombine the order of the cards to arrive at a solution. Obviously any number of solutions is possible, and the final answer to the mystery lies forever hidden.



Iterative Architecture: a Ballardian Text, part 2

By • Jul 23rd, 2009 •

Category: academia, alternate worlds, America, architecture, death of affect, deep time, film, inner space, invisible literature, memory, New Worlds, pastiche, perception, Shanghai, short stories, temporality, time travel, WWII

‘Iterative Architecture: a Ballardian Text’ by Brian Baker ..:: CONTINUED from >> Part 1 ::… ♣♠♥♦ The Joker. The Joker in the pack is the card that, in some games, can replace (or substitute for, take the place of) any of the others. In this sense, the Joker is the empty sign. ♣♠♥♦ Hearts ♥ […]



Crown Casino: ‘A snarling, digitised mutilation’

By • May 27th, 2009 •

Category: advertising, alternate worlds, architecture, audio, Australia, boredom, CCTV, consumerism, death of affect, deep time, fascism, features, hyperreality, Lead Story, leisure, micronations, occult, perception, photography, psychogeography, schizophrenia, surveillance, temporality, time travel, utopia

Simon Sellars, Mel Chilianis and Melb Psy take an audiovisual tour of Melbourne’s Crown Casino, seeking to map the coordinates of this micronational zone — consumer-driven control space with a raging need.



"Paradigm of nowhere": Shepperton, a photo essay (part 2)

By • Mar 5th, 2009 •

Category: autobiography, biography, boredom, consumerism, crime, deep time, features, flying, Iain Sinclair, inner space, perception, photography, psychogeography, psychopathology, Shepperton, suburbia, time travel

Finally: the long-delayed conclusion to my photo essay, ‘”Paradigm of nowhere”: Shepperton, a photo essay’, in which I aim for the traversal of a distinct psychic terrain: the blanket overlay of Shepperton with a mental template gleaned from so many Ballard novels and short stories.



Happy birthday, Philip K Dick

By • Dec 16th, 2008 •

Category: features, film, Kafka, perception, Philip K. Dick, schizophrenia

‘We live in a society in which spurious realities are manufactured by the media, by governments, by big corporations, by religious groups, political groups — and the electronic hardware exists by which to deliver these pseudo-worlds right into the heads of the reader, the viewer, the listener.’ If alive today, Philip K Dick would be 80. A few thoughts on Dick, Ballard, Kafka and perception.